Supporting immersive location-based games on resource-constrained platforms.
Katsiaryna NaliukaTara CarrigyNatasa PatersonRoisin CottonSøren Kristian JensenMads HaahrPublished in: Advances in Computer Entertainment Technology (2010)
Keyphrases
- resource constrained
- leader follower
- sensor networks
- resource constraints
- visual sensor networks
- virtual reality
- game players
- wireless sensor networks
- resource limitations
- virtual environment
- virtual world
- learning environment
- video games
- multipath
- embedded systems
- computer games
- learning experience
- power consumption
- sensor nodes
- sensor data
- game playing
- data sets