Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results.
Daniele PiergigliLaura Anna RipamontiDario MaggioriniDavide GadiaPublished in: CoG (2019)
Keyphrases
- reinforcement learning
- multi agent
- computer games
- multi agent systems
- learning agents
- agent receives
- autonomous agents
- multi agent environments
- multiagent systems
- video games
- action selection
- cooperative
- multi agent reinforcement learning
- learning agent
- software agents
- single agent
- reinforcement learning agents
- robocup soccer
- agent architecture
- decision making
- multiple agents
- intelligent agents
- educational games
- multiagent learning
- agent model
- evolutionary learning
- multi agent learning
- role playing game
- agent behavior
- artificial agents
- machine learning
- state space
- dynamic environments
- optimal policy
- partial observability
- agent technology
- markov decision processes
- function approximation
- learning capabilities
- model free
- serious games
- mobile agents
- reinforcement learning algorithms
- game theoretic
- coalition formation