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JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach.

André BrandãoLenisa BrandãoGiancarlo NascimentoBruno MoreiraCristina Nader VasconcelosEsteban Clua
Published in: Advances in Computer Entertainment Technology (2010)
Keyphrases
  • cognitive abilities
  • analogy making
  • computer games
  • game theory
  • video games
  • game play
  • educational games
  • virtual world
  • learning achievement
  • vision system
  • working memory
  • perfect information
  • card game