Login / Signup
Creating socially interactive no-player characters: The µ-SIV system.
Brian MacNamee
Padraig Cunningham
Published in:
Int. J. Intell. Games Simul. (2003)
Keyphrases
</>
synthetic characters
computer graphics
user friendly
neural network
information retrieval
decision trees
user interaction
data sets
search engine
virtual environment
learning experience
graphical interface
virtual characters
scene images