Using EMG to anticipate head motion for virtual-environment applications.
Yair BarnivMario AguilarErion HasanbelliuPublished in: IEEE Trans. Biomed. Eng. (2005)
Keyphrases
- virtual environment
- head motion
- single camera
- facial expressions
- virtual reality
- eye tracking
- virtual world
- facial expression recognition
- head movements
- eye gaze
- lighting conditions
- gaze estimation
- facial features
- motion patterns
- computer graphics
- interaction model
- real environment
- physical environment
- virtual characters
- human faces
- haptic interaction
- face model
- multiple cameras
- face recognition
- viewpoint