Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments.
Elham EbrahimiSabarish V. BabuChristopher C. PaganoSophie JörgPublished in: 3DUI (2016)
Keyphrases
- comparative evaluation
- virtual environment
- virtual space
- visually guided
- physical environment
- virtual reality
- interaction model
- virtual world
- real environment
- physical space
- multi user
- computer graphics
- collision detection
- video sequences
- virtual characters
- optical flow
- virtual objects
- scoring methods
- serious games
- real world
- obstacle avoidance
- role play
- information retrieval
- path planning
- natural interaction
- image sequences
- mobile devices
- social interaction
- ubiquitous computing