Co-generation of game levels and game-playing agents.
Aaron DharnaJulian TogeliusLisa B. SorosPublished in: CoRR (2020)
Keyphrases
- game playing
- opponent modeling
- multi player
- game players
- tic tac toe
- multi agent systems
- human players
- imperfect information
- game tree search
- general game playing
- game tree
- video games
- multiagent systems
- temporal difference learning
- multi agent
- world class
- board game
- game based learning
- game play
- attitudes toward
- computer games
- autonomous agents
- game theoretic
- online game
- software agents
- stochastic games
- e learning
- coalition formation
- cooperative
- reinforcement learning