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Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.

Sus LundgrenStaffan Björk
Published in: Advances in Computer Entertainment Technology (2005)
Keyphrases
  • event driven
  • game design
  • real time
  • artificial intelligence
  • social networks
  • case study
  • expert systems
  • relational databases
  • user interface
  • statistically significant