Game-based interaction technology for informal education in public settings.
Peter D. StephensonJan JungclausPedro BrancoPetar HorvaticSara CzyzewiczStephen LecrenskiL. Miguel EncarnaçãoPublished in: SIGGRAPH Educators Program (2005)
Keyphrases
- public space
- urban planning
- mobile learning
- educational settings
- public policy
- st century
- information society
- secondary school
- physical education
- pervasive learning
- e learning
- rapid development
- active participation
- knowledge society
- primary school
- technology integration
- technical infrastructure
- human computer interaction
- internet technology
- web based learning
- mobile technologies
- educational institutions
- web based education
- higher education
- innovative ways
- tablet pc
- informal learning
- technology enhanced
- learning tools
- information and communication technologies
- case study
- computer supported learning
- digital divide
- engineering education
- digital technologies