Skeleton-based three-dimensional geometric morphing.
Robert L. BlandingGeorge TurkiyyahDuane W. StortiMark A. GanterPublished in: Comput. Geom. (2000)
Keyphrases
- three dimensional
- geometric models
- object recognition and pose estimation
- topological information
- x ray
- multi view
- d objects
- image sequences
- binary images
- geometric structure
- projective geometry
- human body
- virtual reality
- geometric primitives
- image segmentation
- camera calibration
- high order
- endpoints
- control points
- geometric information
- skeleton extraction