Immersive visual scripting based on VR software design patterns for experiential training.
Paul ZikasGeorge PapagiannakisNick LydatakisSteve KaterosStavroula NtoaIlia AdamiConstantine StephanidisPublished in: Vis. Comput. (2020)
Keyphrases
- design patterns
- virtual reality
- virtual environment
- virtual training
- software design
- software systems
- software engineering
- object oriented
- virtual world
- software architecture
- visual programming
- object oriented software
- design principles
- metamodel
- ontology driven
- usage scenarios
- serious games
- software engineers
- database driven
- learning environment
- software development
- virtual space
- process model
- computer graphics
- learning objects
- cooperative
- augmented reality
- multi agent systems
- learning games
- computer software
- specific problems
- software evolution
- software maintenance