Supporting posture-free gameplay for motion-based mobile games.
Taiwoo ParkBupjae LeeSeokyoung SongUichin LeeJunehwa SongPublished in: SenSys (2012)
Keyphrases
- game play
- mobile games
- computer games
- educational games
- human motion
- video games
- game design
- learning experience
- serious games
- human body
- motion capture
- image sequences
- learning games
- handheld devices
- mobile devices
- role playing game
- game playing
- game mechanics
- learning processes
- mobile learning
- mobile phone
- game ai
- learning tools
- user experience
- augmented reality
- digital games
- learning activities
- learning process
- multimedia
- e learning