BARGAIN: behavioral affective rule-based games adaptation interface-towards emotionally intelligent games: application on a virtual reality environment for socio-moral development.
Mohamed S. BenlamineAude DufresneMiriam H. BeauchampClaude FrassonPublished in: User Model. User Adapt. Interact. (2021)
Keyphrases
- virtual reality
- virtual training
- virtual reality environments
- virtual environment
- virtual world
- decision support
- game development
- virtual humans
- video games
- computer interface
- tangible user interface
- three dimensional
- computer animation
- computer graphics
- serious games
- virtual space
- visual data mining
- user interface
- human emotion
- e learning
- virtual museum
- signal processing
- augmented reality
- game theory
- virtual reality technology
- multi sensory
- intelligent user interfaces
- computer games
- cross platform
- multi user
- computer generated forces
- interactive virtual
- mobile robot
- educational games