Trends in youth's videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors.
Edward A. WittAdam J. MassmanLinda A. JacksonPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- communication technologies
- factors that influence
- factors influencing
- main factors
- globally distributed
- big five personality
- wireless communication
- communication systems
- remote monitoring
- mobile devices
- video games
- ubiquitous computing
- rapid development
- computational power
- computer systems
- case study
- game play
- expert systems
- data streams
- computer vision
- game playing
- tutoring system
- smart grid
- computational intelligence
- data analysis