A Case Study: Students' Perception of a Collaborative Game-Based Virtual Learning Environment.
Xiuli HuangJuhou HeHongyan WangPublished in: iLRN (2020)
Keyphrases
- virtual learning environments
- learning experience
- learning materials
- virtual world
- learning environment
- computer supported collaborative learning
- learning strategies
- e learning
- virtual environment
- mobile learning
- learning tools
- teaching methods
- learning process
- blended learning
- learning systems
- game based learning
- synthetic characters
- collaborative learning
- training program
- video games
- learning outcomes
- content analysis
- mobile devices
- science learning
- academic achievement
- learning styles