An Empirical Investigation of Pandemic Impact on IT Students' Educational Schedule.
Natalia ShakhovskaIvanna DronyukZoreslava ShpakMyroslava KlapchukPublished in: ANTICOVID (2021)
Keyphrases
- distance education
- educational experiences
- e learning
- educational systems
- educational software
- educational institutions
- educational process
- european higher education
- formal education
- educational environment
- teaching methods
- project based learning
- distance learning
- educational settings
- learning experience
- lifelong learning
- advanced learning technologies
- role play
- educational data mining
- learning environment
- tertiary education
- teacher education
- learning analytics
- social dynamics
- virtual learning environments
- game based learning
- scheduling problem
- school education
- secondary education
- classroom teaching
- science education
- special education
- blended learning
- learning community
- engineering education
- student learning
- web based learning
- learning activities
- higher education
- intelligent tutoring systems
- educational resources
- mathematics education
- information communication technology
- mobile games
- learning sciences
- learning achievement
- primary school
- computer supported collaborative learning
- learning outcomes
- high school
- programming course
- computer science education
- learning styles
- mobile learning
- learning companion
- college students
- informal learning
- skill development
- educational technology
- learning tools
- learning process
- pedagogical design
- video games
- control group
- problem based learning
- online learning
- public health
- school teachers
- teaching materials
- web based courses
- learning goals