Considering Avatar Crossing as Harm or Help for Adolescents in Social VR.
Jakki O. BaileyXinyue YouPublished in: CoRR (2024)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- social context
- social interaction
- social media
- social networks
- social networking
- data sets
- human computer interaction
- computer vision
- online communities
- sign language
- social networking sites
- social relationships
- social learning
- artificial societies
- mobile robot
- multi agent systems
- website
- image processing
- information systems
- artificial intelligence
- information retrieval
- neural network