A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures.
Pedro MorilloJuan M. OrduñaJosé DuatoPublished in: ICPP Workshops (2006)
Keyphrases
- virtual environment
- distributed storage
- virtual reality
- scalable distributed
- virtual world
- map reduce
- central server
- computer graphics
- collision detection
- multi user
- virtual objects
- physical environment
- low latency
- learning processes
- heterogeneous environments
- virtual characters
- distributed systems
- client server
- interaction model
- cloud computing
- virtual training
- remote server
- virtual humans
- human computer interaction
- role play
- natural interaction
- online learning
- learning process
- concurrent processes