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The design of an analogical encoding tool for game-based virtual learning environments.

Douglas WilliamsYuxin MaSteven FeistCharles E. RichardLouise Prejean
Published in: Br. J. Educ. Technol. (2007)
Keyphrases
  • virtual learning environments
  • case study
  • design process
  • training data
  • design principles
  • database
  • databases
  • real world
  • machine learning
  • computer supported collaborative learning