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On the Limitations of Elo: Real-World Games, are Transitive, not Additive.
Quentin Bertrand
Wojciech Marian Czarnecki
Gauthier Gidel
Published in:
CoRR (2022)
Keyphrases
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real world
case study
wide range
data sets
synthetic data
computer games
game theory
nash equilibrium
game play
real time
data mining
real life
resource allocation
game theoretic
digital games
multiagent learning