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On the Limitations of Elo: Real-World Games, are Transitive, not Additive.

Quentin BertrandWojciech Marian CzarneckiGauthier Gidel
Published in: CoRR (2022)
Keyphrases
  • real world
  • case study
  • wide range
  • data sets
  • synthetic data
  • computer games
  • game theory
  • nash equilibrium
  • game play
  • real time
  • data mining
  • real life
  • resource allocation
  • game theoretic
  • digital games
  • multiagent learning