Characterizing the gaming traffic of World of Warcraft: From game scenarios to network access technologies.
Xiaofei WangTed Taekyoung KwonYanghee ChoiMin ChenYan ZhangPublished in: IEEE Netw. (2012)
Keyphrases
- role playing game
- computer games
- network access
- video games
- online game
- educational games
- game play
- wireless networks
- situated learning
- mobile games
- network traffic
- cloud computing
- game players
- network security
- serious games
- learning scenarios
- data mining
- databases
- game based learning
- learning experience
- security policies