Multi-Connectivity and Edge Computing for Ultra-Low-Latency Lifelike Virtual Reality.
Jacob ChakareskiSabyasachi GuptaPublished in: ICME (2020)
Keyphrases
- virtual reality
- low latency
- high speed
- virtual environment
- high throughput
- computer graphics
- augmented reality
- three dimensional
- virtual world
- interactive virtual
- real time
- highly efficient
- virtual space
- virtual machine
- multi sensory
- virtual museum
- virtual reality technology
- continuous query processing
- stream processing
- virtual humans
- distributed systems
- digital libraries
- virtual reality environments