A framework for adaptive training and games in virtual reality rehabilitation environments.
Nathaniel RossolIrene ChengWalter F. BischofAnup BasuPublished in: VRCAI (2011)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- computer graphics
- virtual world
- augmented reality
- computer animation
- serious games
- tangible user interface
- virtual reality technology
- virtual museum
- virtual humans
- photorealistic
- dynamic environments
- three dimensional
- game theory
- data analysis
- interactive virtual
- virtual reality environments
- computer vision