Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game.
Mehrdad BahriniNima ZarghamJohannes PfauStella LemkeKarsten SohrRainer MalakaPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- educational games
- smart home
- game design
- video games
- game based learning
- game play
- computer games
- context aware
- online game
- smart home environment
- serious games
- activity recognition
- intrusion detection and prevention
- ambient intelligence
- learning tools
- information security
- smart grid
- ubiquitous environments
- assisted living
- access control
- teachable agent
- intelligent agents
- intrusion detection
- ambient assisted living
- digital games
- management system
- children learn
- intelligent systems
- human activities
- home environments
- commercial games
- multi agent