Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting.
David J. HarrisRoss DonaldsonMax BrayTom ArthurMark R. WilsonSamuel J. VinePublished in: Multim. Tools Appl. (2024)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- visual attention
- virtual reality technology
- computer animation
- three dimensional
- photorealistic
- augmented reality
- eye tracking
- virtual humans
- multi sensory
- virtual world
- virtual training
- interactive virtual
- visual data mining
- human motion
- eye gaze
- virtual space
- virtual museum
- data mining
- tangible user interface