An Empirical Analysis of Online Gamers' Perceptions of Game Items: Modified Theory of Consumption Values Approach.
Bong-Won ParkKun Chang LeePublished in: Cyberpsychology Behav. Soc. Netw. (2011)
Keyphrases
- online game
- online gaming
- game play
- multi player
- online learning
- computer games
- game playing
- game based learning
- role playing game
- video games
- theoretical framework
- online communities
- real time
- game theory
- computational model
- serious games
- attitudes toward
- game theoretic
- nash equilibria
- game players
- mobile devices
- cooperative
- social networks