Human factors/ergonomics evaluation for virtual reality headsets: a review.
Yumiao ChenXin WangHuijia XuPublished in: CCF Trans. Pervasive Comput. Interact. (2021)
Keyphrases
- human factors
- virtual reality
- virtual environment
- human computer interaction
- augmented reality
- computer graphics
- virtual world
- virtual humans
- three dimensional
- interactive virtual
- virtual reality technology
- computer animation
- tangible user interface
- photorealistic
- virtual training
- virtual space
- virtual museum
- user centred design
- digital libraries
- collaborative virtual environments
- visual data mining
- machine learning
- haptic device
- multi sensory
- aviation safety
- vision system
- virtual reality environments
- computer vision