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Gamification of Sustainable Consumption: a systematic literature review.
Georgina Guillen
Juho Hamari
Jaco Quist
Published in:
HICSS (2021)
Keyphrases
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literature review
fuzzy theory
case study
current issues
user experience
information systems development
management system
design science
public libraries
serious games
game design
water resources
information systems
business processes