Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum.
Jesús GimenoCristina PortalésInmaculada ComaMarcos FernándezBibiana MartínezPublished in: Comput. Graph. (2017)
Keyphrases
- augmented reality
- real environment
- virtual objects
- mixed reality
- human computer interaction
- markerless
- virtual reality
- multi user
- mobile augmented reality
- computer generated images
- promising experimental results demonstrate
- dynamic environments
- real scenes
- camera tracking
- head mounted display
- user interface
- real objects
- live video
- molecular structures
- image processing
- computer generated imagery
- real world