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Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject Study.

Eduardo G. Q. PalmeiraAlexandre CamposIgor de Andrade MoraesAlexandre Gomes de SiqueiraMarcelo G. G. Ferreira
Published in: SVR (2023)
Keyphrases
  • virtual reality
  • virtual environment
  • three dimensional
  • virtual world
  • augmented reality
  • photorealistic
  • computer graphics
  • real time
  • human computer interaction
  • optimization method