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Research on the Gamification Design of Family Early Intervention Products for Children with Autism Based on the Peak-End Rule.

Ximeng LuJinjie LiKesi ZhuYun Liu
Published in: HCI (12) (2022)
Keyphrases
  • computer aided
  • product design
  • data sets
  • information systems
  • special case
  • conceptual design
  • product development
  • autistic children