Measuring motivation from the Virtual Learning Environment in secondary education.
Tomàs Aluja-BanetMaria-Ribera SanchoIvan VukicPublished in: J. Comput. Sci. (2019)
Keyphrases
- virtual learning environments
- secondary education
- learning materials
- video games
- learning experience
- virtual world
- learning strategies
- knowledge construction
- e learning
- virtual environment
- synthetic characters
- science education
- learning environment
- computer supported collaborative learning
- educational software
- training program
- multimedia
- game play
- blended learning
- active learning
- secondary school
- learning technologies
- learning styles
- learning process