Login / Signup
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments.
A. M. Day
David B. Arnold
Sven Havemann
Dieter W. Fellner
Published in:
Comput. Graph. (2004)
Keyphrases
</>
urban environments
implicit surfaces
high quality
d objects
repetitive structures
subdivision scheme
three dimensional
video sequences
augmented reality
texture mapping
route descriptions
low rank textures