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Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments.

A. M. DayDavid B. ArnoldSven HavemannDieter W. Fellner
Published in: Comput. Graph. (2004)
Keyphrases
  • urban environments
  • implicit surfaces
  • high quality
  • d objects
  • repetitive structures
  • subdivision scheme
  • three dimensional
  • video sequences
  • augmented reality
  • texture mapping
  • route descriptions
  • low rank textures