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Improvement in the fun of the board game by A.R. introduction (In the case of Japanese Board Game "Sugoroku").

Makio FukudaHisayoshi Horioka
Published in: GCCE (2013)
Keyphrases
  • board game
  • computer games
  • game design
  • game playing
  • urban planning
  • computer programs
  • educational games
  • case study
  • lower bound
  • general purpose
  • intelligent agents