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Generalized Distance Transforms and Skeletons in Graphics Hardware.
Robert Strzodka
Alexandru C. Telea
Published in:
VisSym (2004)
Keyphrases
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distance transform
graphics hardware
volume rendering
medial axis
real time
processing speed
texture mapping
weighted distance transforms
distance map
fourier transform
image based rendering
object recognition
shape matching
feature extraction
detection algorithm
computer graphics