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Technologies of Virtual and Augmented Reality for High Education and Secondary School.
Nataliia Osipova
Hennadiy Kravtsov
Olga Gnedkova
Tetiana Lishchuk
Kateryna Davidenko
Published in:
ICTERI Workshops (2019)
Keyphrases
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augmented reality
secondary school
hong kong
virtual objects
virtual reality
mixed reality
learning games
human computer interaction
professional development
user interface
real scenes
real environment
digital media
serious games
multimedia
reinforcement learning
case study