On the Development of Serious Games in the Health Sector - A Case Study of a Serious Game Tool to Improve Life Management Skills in the Young.
Tanja KorhonenRaija HalonenPublished in: ICEIS (3) (2017)
Keyphrases
- serious games
- game developers
- design principles
- game development
- communication skills
- soft skills
- social skills
- virtual environment
- game play
- usability testing
- video games
- educational games
- computer games
- intelligent tutoring
- case study
- health services
- game engine
- learning objectives
- software engineering
- learning scenarios
- learning processes
- game design
- educational tools
- health care
- digital games
- game based learning
- real world
- data management
- development process