Changes in Brain Blood Flow by the Use of 2D/3D Games.
Masumi TakadaYuki MoriFumiya KinoshitaHiroki TakadaPublished in: HCI (9) (2016)
Keyphrases
- blood flow
- patient specific
- boundary conditions
- computational fluid dynamics
- phase contrast
- contrast agent
- human brain
- video games
- automated analysis
- image registration
- game theory
- computer games
- deformation field
- shear stress
- brain images
- educational games
- association rules
- brain tumors
- quantitative measures
- segmentation method
- image segmentation