The Use of Agent-Based Models As Non-Player Characters in Serious Games.
Dmitriy BabichenkoPatrick HealyMarcela GomezSandra Kane-GillEliza Beth LittletonPeter BrusilovskyPaul CohenRavi PatelPublished in: SeGAH (2020)
Keyphrases
- serious games
- agent based models
- complex systems
- simulation model
- multi agent
- virtual environment
- game engine
- video games
- educational games
- game play
- learning processes
- computer games
- financial markets
- design principles
- spatial structure
- game development
- learning scenarios
- communication skills
- databases
- social skills
- metadata
- machine learning