Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning.
Adil KhokharChristoph W. BorstPublished in: ICAT-EGVE (2022)
Keyphrases
- virtual reality
- deep learning
- collaborative virtual environments
- virtual environment
- unsupervised feature learning
- machine learning
- unsupervised learning
- three dimensional
- computer graphics
- mental models
- augmented reality
- interactive virtual
- virtual world
- virtual reality environments
- virtual museum
- virtual reality technology
- weakly supervised
- deep architectures
- e learning
- tangible user interface
- multi sensory
- virtual humans
- multimedia
- virtual training