Developing Electronic Classroom Response Apps for a Wide Variety of Mobile Devices: Lessons Learned from the PINGO project.
Michael SieversWolfgang ReinhardtDennis KundischPhilipp HerrmannPublished in: mLearn (2012)
Keyphrases
- lessons learned
- wide variety
- mobile devices
- participatory design
- case study
- mobile applications
- learning activities
- mobile technologies
- future directions
- mobile platforms
- context aware
- technology enhanced
- mobile phone
- mobile learning
- mobile computing
- android platform
- learning environment
- learning community
- secondary school
- undergraduate engineering
- personal digital assistants
- mobile apps
- pilot testing
- m learning
- mobile users
- collaborative learning
- professional development
- project management
- project based learning
- software development
- information systems
- real world
- learning styles
- learning opportunities
- design science
- primary school
- online learning
- learning process
- cooperative