Don't Make the Player, Make the Game: Exploring the Potential of Gamification in IS Education.
Grace KennyRoisin LyonsTheo LynnPublished in: AMCIS (2017)
Keyphrases
- serious games
- game play
- game mechanics
- game design
- video games
- educational games
- computer games
- learning games
- digital games
- virtual environment
- imperfect information
- game playing
- game development
- multi player
- game theoretic
- board game
- repeated games
- game players
- role playing game
- playing games
- game based learning
- educational technology
- nash equilibrium
- information and communication technologies
- distance learning
- mobile games
- educational tools
- e learning