Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.
Li ZhangWeiping HeZhiwei CaoShuxia WangHuidong BaiMark BillinghurstPublished in: ISMAR Adjunct (2021)
Keyphrases
- virtual reality
- computer interface
- virtual environment
- virtual space
- tangible user interface
- three dimensional
- computer graphics
- computer animation
- virtual world
- virtual museum
- interactive virtual
- visual data mining
- augmented reality
- photorealistic
- virtual training
- multi sensory
- mobile devices
- multi user
- machine learning
- mobile applications
- pattern recognition
- computer vision