The Use of Physical Artefacts in Undergraduate Computer Science Teaching.
Edward CurrieCarl James-ReynoldsPublished in: eLEOT (2016)
Keyphrases
- cooperative learning
- online learning
- computer programming
- higher education
- learning environment
- problem based learning
- high school
- learning process
- distance learning
- thinking skills
- distance education
- university level
- enhancing learning
- learning systems
- st century
- web based learning
- e learning
- physical objects
- learning in higher education
- pedagogical design
- educational technology
- language learning
- learning experience
- computer science