Application of Self-Play Reinforcement Learning to a Four-Player Game of Imperfect Information.
Henry CharlesworthPublished in: CoRR (2018)
Keyphrases
- imperfect information
- game playing
- card game
- game theoretic
- reinforcement learning
- perfect information
- human players
- opponent modeling
- game theory
- game tree search
- stochastic games
- game play
- multi player
- game tree
- board game
- imperfect information games
- real time strategy games
- computer games
- alternating time temporal logic
- finite automata
- decision problems
- educational games
- video games
- optimal policy
- state space