The gaming healthcare practitioner: How practices of datafication and gamification reconfigure care.
Iris WallenburgRoland BalPublished in: Health Informatics J. (2019)
Keyphrases
- health information technology
- health care
- serious games
- home care
- information seeking
- medical care
- electronic health records
- patient care
- health information systems
- dispute resolution
- game design
- educational games
- primary care
- computer games
- health services
- video games
- health information
- virtual environment
- health insurance
- user experience
- chronic disease
- game mechanics
- long term
- information systems
- healthcare delivery
- game play
- medical information
- healthcare systems
- health care services
- case study
- biomedical informatics
- patient safety
- healthcare professionals
- clinical decision support systems
- clinical guidelines
- user interface
- mobile devices