Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case Study.
Qingshu YuanKeming ChenQihao YangZhigeng PanJin XuZhengwei YaoPublished in: Int. J. Hum. Comput. Interact. (2024)
Keyphrases
- interaction design
- case study
- multimedia technology
- human computer interaction
- e learning
- problem based learning
- ubiquitous computing
- mobile applications
- product design
- evaluation function
- distance learning
- artificial intelligence
- information and communication technologies
- game playing
- inclusive design
- serious games
- field of human computer interaction
- expert systems
- life cycle
- higher education
- design process
- software engineering
- physical objects
- knowledge base
- machine learning
- tangible interaction
- real world