Using Indie Games to Inform Serious Mental Health Games Design.
Myfanwy KingTim MarshZeynep AkcayPublished in: JCSG (2021)
Keyphrases
- video games
- learning games
- game theory
- mental health
- nash equilibrium
- simulation game
- idea generation
- formative evaluation
- nash equilibria
- educational games
- engineering design
- weighted majority
- game theoretic
- commercial games
- computer aided
- design process
- game playing
- two player games
- pure nash equilibria
- repeated games
- expert systems
- game play
- design patterns
- user experience
- building blocks