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Gamification and serious game approaches for adult literacy tablet software.

Kevin BrowneChristopher AnandElizabeth Gosse
Published in: Entertain. Comput. (2014)
Keyphrases
  • serious games
  • game design
  • database
  • database systems
  • active learning
  • source code
  • design principles
  • educational games
  • software product line
  • adult literacy