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Effects of Violent Video Games: 50 Years on, Where are we now?
Simon Goodson
Kirstie J. Turner
Published in:
Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
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video games
learning experience
game play
learning achievement
computer games
game playing
educational games
years ago
game design
learning tools
mathematics learning
commercial games
metadata
learning scenarios
serious games
computer supported collaboration